Spring 2013 Selection:
McGonigal, J. (2011). Reality is broken : why games make us better and how they can change the world / Jane McGonigal. New York : Penguin Press.
Here is a description of the book: “With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.”
McGonigal also appeared on the Colbert Report on February 3, 2011 to discuss her book:
All faculty, staff, and students are welcome to join us.
The discussion will take place toward the end of the semester (at a date/time that is most convenient to the people who sign up).
(You are responsible to purchase the book on your own. It’s currently available for $10.88 at Amazon.)
Food will be provided at the discussion!
To sign up to join the discussion of “Reality is Broken” or to recommend another book for the ITT Book Club to discuss in the future, please go to the following Web site:
I hope to see many of you there!
Director, Innovation in Teaching and Technology